Friday 18 May 2012

Game design folder


Games design include extensive amount of artwork and idea generation to help game developers/learners to develop and create towards a final game.
game controls
platforms its designed for
target audience
similar games or designs on market, how is yours different or better?
narrative story of the game
game layout charts
storyboards
level layouts
environment illustrations
character design
model profile sheets
GUI designs
thumbnail sketches
3D modelling

Thursday 17 May 2012

Game Interface

Now lets do a game interface, I am going to base my interface similar to The Legend of Zelda Ocarina of Time, I shall be using the life gauge, money, maps and controls but I will be making them myself and a bit different too. Here is an example of a Legend of Zelda Ocarina of Time screen shot.

















The Legend of Zelda Ocarina of Time was released on the Nintendo 64 in the UK on December 11th 1998. This adventure game has been known to be best game of the year or at least in the top ten best games ever from the release date to now. The graphics may look out dated now but back on release they were amazing. The interface works simply. You have your health in the top left, your money in the bottom left, actions in the top right and finally the map on the bottom right. The game was revealed during December 1995 at Nintendo's Space World trade show which was initially intended to be released on the Nintendo 64 expansion, the Nintendo 64DD. The design of Ocarina of Time was intended to be in first person but due to a child Link being involved, they felt the need to show the character.

Now here are the icons I have been doing.



Thursday 3 May 2012

Unity

Today I have done some work on unity, this program is used to create 3D games, I have taken a few screenshots of my work, annoyingly the program has froze halfway through.